The objective of War is for a player to have a higher number than the dealer. If the value of the player's card is higher than the dealer's, then the player wins equal to the amount wagered. In the case where the value of the player's card and the dealer's card is the same, the player can either fold or choose to "go to war" by raising. If the player folds, the amount wagered is automatically lost. If the player raises, an amount equal to the original wager is added to the bet and both the dealer and player receive several cards down, and another card face-up. The highest face-up card wins. In the case of a win, player receives a win in the amount equal to the total wager. For example, a player's wager is R5, the dealer's wager is R5 and the player raises R5. The player would win the total amount of the wager, which is R15 (since the dealer never raised). However, if the card is lower than that of the dealer, the player loses the wager (in the case above, the player would lose R10). If after a war the player and the dealer have the same card value, then the player wins – the player wins a second tie.
The card suits have no meaning in the game.
Prior to receiving any cards, the player must place a wager. Once the wager is made, the player is dealt one card face up. The dealer is also dealt one card face up. In the event there is a tie and the player chooses to raise an amount equal to the wager is added to the bet; both the dealer and the player are each dealt three cards face down. These cards are known as "burn cards" and will remain face down. Following the burn cards, both the dealer and the player are dealt a final card (face up). If the player's second card either beats or ties the dealer's second card then the player wins..
Clicking on the deal button after placing a bet starts a new game.
Clicking on the raise button will deal the player three "burn cards" and an additional card.
If the player and the dealer tie, the player can fold and the game ends. The player loses the amount wagered.